In diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street Craps. Erfahren Sie alles, was Sie über Craps wissen müssen: die Geschichte, die Regeln, wie das Wetten funktioniert u. v. m. Craps ist ein sehr spannendes Würfelspiel, dass man aus diversen Kinofilmen kennt (z.B. „Ein unmoralisches Angebot“ mit Demi Moore und Robert Redford).
Craps Regeln 🎲 Anleitung mit Come Out Roll, Don't Pass und mehrCraps Regeln Anleitung mit Come Out Roll, Don't Pass und mehr. Craps Regeln. Es ist nicht nur eines der ältesten Casino, sondern auch eines der. Craps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-. Craps ist ein sehr spannendes Würfelspiel, dass man aus diversen Kinofilmen kennt (z.B. „Ein unmoralisches Angebot“ mit Demi Moore und Robert Redford).
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Winnings odds bets on come bets will remain up if there is a new come bet to associate them with.
If the new come bet is less than the winning one, the amount of odds on the table will be the same multiple bet on the odds of the winning bet and the rest returned to the player.
Bets may be taken down by shift-clicking. Put bets and taking down don't pass and don't come bets, that are already on a number, are not allowed.
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Craps is an extremely popular game in land-based casinos, especially in the United States. For a century after its invention, craps was abused by casinos using unfair dice.
To remedy the problem, in approximately a dice maker named John H. Winn in Philadelphia introduced a layout which featured bets on Don't Pass as well as Pass.
Virtually all modern casinos use his innovation, which provides incentive for casinos to use perfectly fair dice.
Craps exploded in popularity during World War II , which brought most young American men of every social class into the military. The street version of craps was popular among servicemembers who often played it using a blanket as a shooting surface.
Their military memories led to craps becoming the dominant casino game in postwar Las Vegas and the Caribbean.
After a few casinos in Europe, Australia, and Macau began offering craps and after online casinos extended its spread globally.
Bank craps or casino craps is played by one or more players betting against the casino rather than each other. Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat. Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes. In some locations, chips may be called checks, tokens, or plaques.
Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.
The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".
Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time.
All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer.
The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
At the beginning of a round, the shooter chooses 2 dice and throws them across the table so they hit the back wall. If they roll a 2, 3, or 12, they lose but still continue to roll.
At this point, the shooter continues to roll until they roll the point number again or a 7. If they roll the point number, they win.
If they roll a 7, they seven out and the round is over. If the shooter rolls a 2, 3, or 12, it loses. There are also one-roll spaces that players can place bets on.
Players can also make place bets once the point has been established by betting on the 4, 5, 6, 8, 9, and 10 spaces. If one of those numbers comes up before the shooter sevens out, any players who bet on it win.
If the next roll is a 2, 3, 4, 9, 10, 11, or 12, they win. If the shooter rolls a 6 or 8 before sevening out, players who bet on the corresponding space win.
Once the shooter sevens out, the round is over and the dice are passed to the next player. Then, a new round of betting and rolling starts. To learn more about the lingo of the game or your odds of winning, keep reading!
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Win money by betting on what numbers are rolled on a pair of dice. One player rolls the dice, typically trying to get a 7 or Generally, you bet with the table in the hopes that the player rolls the number they need.
There are also some options for betting against the table, meaning the player rolls a losing number. On the first roll, called a come-out roll, 7 and 11 are winners.
The numbers 2, 3, and 12 are called craps numbers and mean bettors lose. The winning and losing numbers vary depending on the stage of the game.
If the player establishes a point, 7 becomes a losing number. Place a bet on the pass line to play during the come-out roll. The dealer lays a disk on the table to keep track of the game.
On the first roll, the come-out roll, a 7 or an 11 means everyone who bet on the pass line wins. A 2, 3, or 12 means everyone loses. Free Craps Trainer Practice playing craps with my new and improved craps game..
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Whether you're new to the game or an experienced player, we're sure you'll find something of interest right here.
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